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11/26: Site is up and running, discussion begins in the usual places.

12/17: Server is stable and backups are confirmed working. SQL bugs were squashed and still open to suggestions for items/features/mods to include. Updated site to ensure new players get the required mods.

12/30: Stress test went off without any bugs. Vivec was up and running, and we tested the Shards of Lorkhan. Red mountain exploded.

1/2: Dwemer weapons are now also coming to Brorrowind! I've also updated the 'new to wurm' and 'client config' page with additional information for client config.

1/5: The server is now live! Welcome to Brorrowind, N'wahs!

1/8: Fixed parts of Vivec, but do not log out on any of the cantons at this time- sometimes when logging in, the floor will not render fast enough and you will fall into gay baby jail. Working on updates to our mod- custom creatures and potentially another custom item.

1/14:

Update from the Badmin:
Events:
The race was a huge success, and while we managed to avoid casualties from the race itself (despite the dragons best efforts), we suffered a casualty at the winners circle. It seems n'wahs are too week to fight off shortstack thotts, and so the gods have decided next weekends event will have a fighting skill focus (pvp included)! We're still hashing out the rules and setting things up, but we wanted to give you all a heads up to train your FS. Event will happen Saturday at 7pm cst. Also, a huge thanks to Nuggro for organizing and setting up events, quests, and surprises yet revealed.

Updates:
I have forg- I mean strategically delayed the daedric crafting update to Monday at 2pm cst so you lads can have a nice weekend of gains. I'm still working on getting fus-roh-N'wah working on cave tiles, but at least future cliffracers should stop breathing fire. Existing ones may still have flames. I've also begun to work glass weaponry in as another cosmetic option.

Suggestions and the future:
Once I finish cleaning up the Nword and adding glass weapons(cosmetic only, same as iron), I've got a few ideas I want to tear into next:

  • item to speed up brewing time

  • break into spells and start adding things that are in WO but not WU (like the mag spell for lighting forges)

That being said, I'm open to suggestions. If you have a model you'd like to add, or an action you think we should have, let me know.

1/30:

Daedric crafting was implemented, we have the new N'wah emote, and now the Brewmaster Spice (instant fermentation) item has been implemented. I've also added a new gm feature for mass adding restrictions to items within a tile radius.

Our mod, named after the server, is now released in a 1.0 state! Head on over to github to see it!

Be advised, we will be moving to a new IP shortly as I change hosting platforms.

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