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Last Update: 7/18

  • Alchemy: Grants spell options to non priests in the form of brewed potions. Currently set to be much stronger than default settings, this should give non-priests a leg up. Full documentation can be found on the readme HERE.

  • Announcer: Broadcasts login/logout to the server. Currently enabled, but may be disabled for pvp concerns.

  • Armoury: Packaged with Wyvernmods, this allows customization of armor and weapons. Currently at default.

  • AshProduce: Furnaces and other fireplaces will produce ash. Eases the need for charcoal piles (unless you are an alchemist!).

  • BdewServerModTools: Dependency for other mods, does nothing on its own. Currently using v1.9 for Wyvernmods.

  • BetterDig: Allows digging directly to your cart while riding it. Will also sort dirt into any loaded containers.

  • BetterFarm: Sowing, Harvesting, and Tending can now be done from your cart. Also increases the area you can work at the following breakpoints: 1 tile radius at 30 skill, 2 tiles at 50 skill, 3 tiles at 70 skill.

  • BoatMod: Captains no longer need to worry about fickle winds.

  • BountyOnBurn: Adventurers can now use their steel and flint to ignite the corpses of slain foes for cash and karma.

  • BulkSeparated: Bulk storage bins will now sort items based on their quality.

  • BuyerMerchant: Allows the creation of special merchant NPCs that will buy goods in bulk for coin.

  • Combiner: Allows combining items that do not normally combine, such as logs and shafts.

  • CopyItems: GM only tool, used for quickly copying items.

  • CropMod: Disables weeds for farmers. No longer fret if you have to leave your fields untended for a day or two!

  • DiscordRelay: A dependancy for Wyvernmods. Disabled forever.

  • DUSKombat: Combat overhaul for Wyvernmods that customizes weapons and combat settings. Currently at default.

  • EventMod: Gms can now let players teleport directly to events from their deed token.

  • FireBurnTime: Examining any lit item will now list exactly how long the fuel will last.

  • FishyTweaks: Makes fishing a little less painful with a lot of small changes.

  • GMCommands: Chat commands for admin work. Makes my life easier.

  • HarvestHelper: Enables the /seasons command to quickly see what fruits/nuts are available.

  • HitchingPost: A craftable hitching post. Good for keeping your mount in place.

  • HTTPServer: Necessary to send info from mods to client.

  • MarkAndRecal: Enabled primarily as a means for priests to grind channeling in a more uniform fashion. Take a chisel to a marble brick to craft a small rune that can be used to return to a specified tile. NOTE: runes must currently be 85 quality to be used by players.

  • MeditateMod: This, combined with Wyvernmods, allows meditation to no longer require moving between actions. This also disables the timer between skill gains as well as turns off the delay between path questions.

  • Minipets: Adds many non-combat pets that can be bought, sold, and traded.

  • ModleMeImpressed: Allows GMs to change anything into anything. There are no limits. Expect chaos.

  • SalveMod: Healing covers will now list their potency as well as the materials used to create them.

  • ServerMap: Allows sending a custom PNG of the server map to the client. No need to keep a tab open, the custom world map is now ingame. Requires specific client side mods to function, see Client Config for more info.

  • ServerPacks: Utility mod for servering custom files to the client. Works with HTTPServer.

  • ServerTweaks: Smaller config changes to a wide range of things.

  • SimpleConcrete: Instead of the usual method for creating concrete, this allows combining stone shards and clay.

  • SinduskLibrary: Helper mod from Wyvernmods and others. Does nothing on its own.

  • Spellcraft: Allows for customization of priests, and introduces new enchants. Part of Wyvernmods.

  • Spellmod: More priest options. Used to disable (or enable) restrictions. (7/18: restrictions are not final).

  • Startergear: Allows customizing the gear you start with. Currently at default, will be fine tuned before launch.

  • Taxidermy: Allows for the preserving of corpses to display as trophies. With a little karma, they can be animated.

  • Tentsleep: Lets you sleep in a tent off deed. Not sure why this isn't in the base game, but here we are.

  • Timerfix: Adjusts actions not normally affected by the action rate. Prayer, meditation, alchemy, improving and more.

  • TreasureHunting: Modeled after features in Ultima Online, treasure maps are random drops that can be followed to a random spot on the map. Maps can be used to dig up treasure chests with rare items and coin. Digging up the treasure will spawn powerful guardians that need to be defeated before the chest unlocks.

  • WyvernMods: Contains a bulk of the miscellaneous changes. This enables same kingdom pvp settings, some unique tools, and other settings.

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